Day 1 The adventurers arrive at the village of Korme in time for the new lords coronation celebration and games.
The monk (Osmond) and the acolyte priest (Pavitra) deliver their sacred texts to the (now retired) paladin Cuthalion Uifareth, a Modrigswerg Dwarf. They meet up with the sailor/mercenary (Karl) and the party is born. Cuthalion asks them to stay around as he feels there may be something amis about to happen.
The party find out that the powerful Vargax Thay the Dragonborn Necromancer is in the village with some other famous heroes and they hear about his nefarious history at the inn - yet nothing was ever proved.
Day 2. The new lord is crowned and there are celebrations. Osmund makes a new friend in Violet a native half orc fighter and discovers that there are places in the kindgom where half orcs are welcome.
Day 3. At the games as seems to be going well until a large goblin army (lead by a hobgoblin) attack.
The players get embroiled in the battle, helping to rescue the new lords younger sister and helping Cuthalion battle the hobgoblin.
They get to see the power of Vargax as he summons a dragon skeleton to join the battle. But something goes wrong and he loses control. His companion is killed by the dragon which causes his magical staff to explode which in turn creates an earthquake.
The ground below the players feet and others nearby collapses. Try as they might they cannot escape and drop into the depths.
The players are saved by Vargax but they along with the necromancer and his remaining companions find themselves underground in a giant cavern with a deep chasm next to an ancient dwarven ruin. The players new friend Violet is trapped here too with them.
The players follow Vargax alone into an ancient ruined library, and attack him, but he escapes, traps them in a web and collapses the tunnel trapping them further. They discover he has taken some metal plates from a red steel book in the library. What remains of the book is all in ancient dwarf text which they cannot read.
Stuck as they are, they try to rest but are attacked by a juvenile Grick, this is not a safe place to stay and so they dig their way out and get back to the chasm.
When the players dig themselves out they find the others gone and a note left by Violet. They have gone to find a way out and will be back. There is no sign of which way they went.
We leave the players close to the end of the third day trapped underground, their water bottles are now empty yet they still have food. Having only managed a short rest they are drained and suffering some minor injuries, but now a giant swarm of bats, numbering in the hundreds, flies up out the the chasm to attack the party....